Benchmark Radar: A Living Database and Search Engine for AI Benchmarks and Evaluation Paper • 2609.11115 • Published 19 days ago • 172
TempCloze: Can Video-LLMs Identify the Missing Middle? Paper • 2609.01515 • Published 28 days ago • 31
Learn What's Left, Not What's Mastered: Saturation Aware Advantage Reweighting for Multi-Reward Policy Optimization Paper • 2608.16072 • Published Aug 17 • 51
Qwen-UI-Agent Technical Report: Toward Next-Generation Real-World Centric Foundation GUI Agents Paper • 2607.28227 • Published Jul 30 • 158
ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU Paper • 2607.19191 • Published Jul 21 • 114
AREX: Towards a Recursively Self-Improving Agent for Deep Research Paper • 2607.21461 • Published Jul 23 • 107
Recurrent Sinusoidal INRs for Efficient High-Fidelity Representation Paper • 2607.21485 • Published Jul 23 • 8
LongStraw: Long-Context RL Beyond 2M Tokens under a Fixed GPU Budget Paper • 2607.14952 • Published Jul 16 • 91
VideoChat3: Fully Open Video MLLM for Efficient and Generalist Video Understanding Paper • 2607.14935 • Published Jul 16 • 120
RynnWorld-Teleop: An Action-Conditioned World Model for Digital Teleoperation Paper • 2607.06558 • Published Jul 7 • 27
OmniOpt: Taxonomy, Geometry, and Benchmarking of Modern Optimizers Paper • 2607.04033 • Published Jul 4 • 55
WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory Paper • 2607.02517 • Published Jul 2 • 31
LiveEdit: Towards Real-Time Diffusion-Based Streaming Video Editing Paper • 2606.26740 • Published Jun 25 • 82
SkillHone: A Harness for Continual Agent Skill Evolution Through Persistent Decision History Paper • 2606.08671 • Published Jun 23 • 20
MemSlides: A Hierarchical Memory Driven Agent Framework for Personalized Slide Generation with Multi-turn Local Revision Paper • 2606.17162 • Published Jun 15 • 58
Skill-MAS: Evolving Meta-Skill for Automatic Multi-Agent Systems Paper • 2606.18837 • Published Jun 17 • 11