GAE: Learning a Geometry-Native Latent Space for 3D-Consistent World Generation Paper • 2609.24981 • Published 12 days ago • 72
GameHorizon Suite: Multi-Horizon Data and Evaluation in Gameplay Paper • 2609.25001 • Published 12 days ago • 131
WorldCrafter: Consistent Video World Model with Implicit 3D-aware Memory Paper • 2609.24984 • Published 12 days ago • 157
DeepSeek-V4.1-Flash: Pushing the Limits of KV Cache Compression Paper • 2609.19969 • Published 16 days ago • 191
ZimaBlue: Evolving Generalizable World Action Models through Scalable Video Pre-training Paper • 2609.00188 • Published Aug 31 • 54
On the Design of Qwen3.8-Next Architecture: Evaluation, Efficiency, and Training Stability Paper • 2608.30320 • Published Aug 31 • 63
Agentic Game Development as a Verifiable Trajectory Data Engine for Scaling World Models Paper • 2608.25518 • Published Aug 26 • 60
What Makes Good Agentic Data? An ACE Lens on Data Generation for LLM Agents Paper • 2608.27260 • Published Aug 27 • 74
StateFlow: Building, Evolving, and Accessing 3D World States for Previsualization Paper • 2608.12314 • Published Aug 12 • 28
ToolArtist: Tool-Using Unified Multimodal Models for Agentic Image Generation Paper • 2608.04436 • Published Aug 5 • 61
Hunyuan3D-Buffalo 1.0: A Unified Multimodal Model for Scalable 3D Generation, Understanding, and Editing Paper • 2608.02711 • Published Aug 3 • 96
SwanTale: Unified Multi-Speaker Speech and Audio Generation for Instruct and Zero-Shot Tasks Paper • 2608.02023 • Published Aug 3 • 161
DiffGI: Differentiable Geometry Images for High-Fidelity Thin-Shell 3D Generation Paper • 2607.13365 • Published Jul 15 • 22