Datasets:
Fix viewer file:// loading; correct image licensing in NOTICE
Browse files- NOTICE +56 -9
- README.md +39 -14
- viewer.html +16 -11
- viewer_assets/cards.js +0 -0
- viewer_assets/cards.json +0 -0
NOTICE
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@@ -48,14 +48,37 @@ MatSynth is CC0 with a CC-BY subset. Cite the upstream work:
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images/cands/procedural/**
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images/human_pairs/**
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--------------------------
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Renders of procedural Blender materials, including node graphs that
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ShaderAgent itself wrote.
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material
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images/queries/**
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Reference ("query") renders: an object from HY3D-Bench placed in a scene, with
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one part's material swapped, plus the corresponding part mask.
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The 3D objects come from Tencent Hunyuan 3D. Their use is governed by the
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**Tencent Hunyuan 3D 2.1 Community License**, which, among other terms:
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@@ -78,7 +109,8 @@ https://github.com/Tencent-Hunyuan/Hunyuan3D-2.1
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The meshes themselves are **not** redistributed here — only renders.
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The scene files used as backgrounds are third-party and are **not**
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redistributed. Only the renders are published.
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images/eval/**
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Renders produced by ShaderAgent and by the baseline methods it was compared
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against (BlenderAlchemy, VLMaterial, a Gemini-generation variant, and a
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retrieval-only "search" variant), all run by the dataset author on the author's
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own hardware. Released under CC BY 4.0
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`images/eval/refs/**` holds the reference images the evaluation was run
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against, in four groups: `blender` (renders), `sd` and `aigen` (generated
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(Royalty Free or CC0 upstream)
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images/cands/matsynth/** renders of MatSynth (CC0 / CC-BY)
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images/cands/procedural/** CC BY 4.0
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images/human_pairs/**
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images/queries/** renders of Hunyuan 3D objects
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(Tencent Hunyuan 3D 2.1
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Community License applies)
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-
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images/eval/refs/realworld/** third-party photographs,
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no license granted
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images/cands/procedural/**
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--------------------------
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Renders of procedural Blender materials, including node graphs that
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ShaderAgent itself wrote. Released under CC BY 4.0.
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images/human_pairs/**
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---------------------
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This directory mixes two things, and they do not carry the same terms.
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images/human_pairs/<material>/ref.png renders of BlenderKit
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materials; see the
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BlenderKit section above
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455 files, one per material directory. These are the *reference*
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images — the material each pair was asked to reproduce. Each was made
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by appending a BlenderKit material datablock into a scene and
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rendering it, so treat these the way you would treat anything under
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`images/cands/blenderkit/`: a rendered depiction, not a redistribution
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of the asset, and not CC BY 4.0. (All 455 directory names are exact
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BlenderKit catalogue entries, and each render's own build log records
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the material being appended from that catalogue's `.blend`.)
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images/human_pairs/<material>/positive_*.png CC BY 4.0
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images/human_pairs/<material>/neg_*.png CC BY 4.0
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5,130 files. These are ShaderAgent's own procedural attempts at
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reproducing the reference — node graphs the system wrote itself.
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The `eval` config's `stage2` and `stage2_extra` splits score rollouts of
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procedural materials, so their candidate views also live in this directory and
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the same split applies.
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images/queries/**
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Reference ("query") renders: an object from HY3D-Bench placed in a scene, with
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one part's material swapped, plus the corresponding part mask.
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Each of these renders therefore combines three third-party things: the object
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mesh, the background scene, and **the material applied to the swapped part**.
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That material is a BlenderKit material in 11,558 of the 12,891 query renders
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(90%) and a procedural material in the remaining 1,333 — it is the same
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material as the record's `positive` candidate, whose `source` field names the
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catalogue. So the BlenderKit terms described above apply to most of these
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renders as well, on top of the object terms below.
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The 3D objects come from Tencent Hunyuan 3D. Their use is governed by the
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**Tencent Hunyuan 3D 2.1 Community License**, which, among other terms:
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The meshes themselves are **not** redistributed here — only renders.
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The scene files used as backgrounds are third-party and are **not**
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redistributed. Only the renders are published. The same applies to the 52
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background scenes behind `images/human_pairs/**/ref.png`.
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images/eval/**
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Renders produced by ShaderAgent and by the baseline methods it was compared
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against (BlenderAlchemy, VLMaterial, a Gemini-generation variant, and a
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retrieval-only "search" variant), all run by the dataset author on the author's
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own hardware. Released under CC BY 4.0, with one exception:
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images/eval/method/*/search/** depicts a retrieved material
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114 files. The "search" variant does not synthesise a material; it
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retrieves one from the material catalogue and renders it. The render is
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the author's own (none of them is byte-identical to any catalogue
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render), but the material depicted is whatever was retrieved, which is
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usually a BlenderKit material. Treat these the way you would treat
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`images/cands/blenderkit/`. The other methods generate or optimise their
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own materials, so their renders are CC BY 4.0.
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`images/eval/refs/**` holds the reference images the evaluation was run
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against, in four groups: `blender` (renders), `sd` and `aigen` (generated
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(Royalty Free or CC0 upstream)
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images/cands/matsynth/** renders of MatSynth (CC0 / CC-BY)
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images/cands/procedural/** CC BY 4.0
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images/human_pairs/**/ref.png renders of BlenderKit assets
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images/human_pairs/**/positive_*, neg_* CC BY 4.0
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images/queries/** renders of Hunyuan 3D objects
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(Tencent Hunyuan 3D 2.1
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Community License applies)
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carrying a BlenderKit material
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in 90% of cases
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images/eval/** CC BY 4.0, except:
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images/eval/method/*/search/** depicts a retrieved
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(usually BlenderKit) material
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images/eval/refs/realworld/** third-party photographs,
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no license granted
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README.md
CHANGED
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@@ -47,21 +47,37 @@ procedural materials against a region of a reference image. The trained adapter
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lives at
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[yuanze1024/ShaderAgent-MatScorer-Qwen3VLReranker-LoRA](https://huggingface.co/yuanze1024/ShaderAgent-MatScorer-Qwen3VLReranker-LoRA).
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**Read [NOTICE](NOTICE) before use
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several upstream collections with different terms
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Tencent Hunyuan 3D), which is why the dataset is labeled
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## Browse it first
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Open **[`viewer.html`](viewer.html)** — a self-contained page that renders a
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sample of every config with the query bbox drawn over the reference image and
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the candidate views beside it. Clone the repo (or download `viewer.html` plus
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`viewer_assets/`) and open the file in a browser
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network.
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The Hub's own Dataset Viewer shows the `images/**` fields as *strings*, because
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the images are stored as plain files rather than embedded in parquet. Embedding
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@@ -128,9 +144,11 @@ the evaluation data rather than with `human_pairs`. Their groups do not overlap
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```
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- **`bbox` is pixel `[x1, y1, x2, y2]`** on the query image. Reference
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resolutions are not uniform
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-
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- **`label_source`** is `retrieval` (automatic), `human_forced_choice`, or
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`human_ranking`.
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- **`source`** on a candidate is `blenderkit`, `matsynth`, `procedural`, or
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views = [Image.open(os.path.join(root, v)) for v in row["positive"]["views"]]
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```
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To fetch only part of the 42 GiB, use `allow_patterns`
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```python
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snapshot_download(
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)
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```
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## Contents
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| path | what | files |
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| `images/queries/masks/**` | part masks for those references | 11,543 |
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| `images/human_pairs/**` | S2 rollout renders, per material (train + eval) | 5,585 |
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| `images/eval/**` | evaluation references and method outputs | 1,036 |
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| `viewer_assets/**` | WebP thumbnails + `cards.
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59,441 images, 42.35 GiB, all PNG. Query paths are sharded two levels deep by
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content hash to keep any one directory well under the Hub's 10k-file guidance.
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lives at
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[yuanze1024/ShaderAgent-MatScorer-Qwen3VLReranker-LoRA](https://huggingface.co/yuanze1024/ShaderAgent-MatScorer-Qwen3VLReranker-LoRA).
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**Read [NOTICE](NOTICE) before use — the images are not uniformly licensed.**
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They are renders derived from several upstream collections with different terms
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(BlenderKit, MatSynth, Tencent Hunyuan 3D), which is why the dataset is labeled
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`license: other`. In particular:
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- **BlenderKit terms reach further than the `images/cands/blenderkit/`
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directory.** At least 18,839 files (32%) are renders of BlenderKit materials,
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counting the candidate views, the 455 `human_pairs/*/ref.png` references and
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the 114 `eval/method/*/search/` renders. On top of that, 11,558 of the 12,891
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query renders (90%) show a BlenderKit material applied to the object. No
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BlenderKit asset file is redistributed — only renders — but do not treat these
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as openly licensed.
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- **`images/eval/refs/realworld/`** holds photographs collected from assorted
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sources; no copyright is claimed and no license is granted for them.
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- **`images/queries/`** renders contain Tencent Hunyuan 3D objects, whose
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community license excludes the EU, the UK and South Korea from its territory.
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What is cleanly CC BY 4.0: the annotations, `viewer.html`, and the renders that
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ShaderAgent produced itself — `images/cands/procedural/`, the 5,130
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`human_pairs` rollouts, and the non-`search` method outputs under `images/eval/`.
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If you hold rights to any image here and want it removed, open an issue or a
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discussion and it will be removed promptly.
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## Browse it first
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Open **[`viewer.html`](viewer.html)** — a self-contained page that renders a
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sample of every config with the query bbox drawn over the reference image and
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the candidate views beside it. Clone the repo (or download `viewer.html` plus
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`viewer_assets/`) and open the file in a browser — straight off disk, no server
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and no network needed.
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The Hub's own Dataset Viewer shows the `images/**` fields as *strings*, because
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the images are stored as plain files rather than embedded in parquet. Embedding
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```
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- **`bbox` is pixel `[x1, y1, x2, y2]`** on the query image. Reference
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resolutions are not uniform: 22 distinct sizes occur, 512×512 covering 13,570
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of the 14,308 rows, the rest ranging from 400×400 to 2048×2048 and including
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non-square ones (1800×800, 639×1512, 1920×1256). **Always read `image_size`
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alongside the bbox** rather than assuming a size or a square aspect. All
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14,308 boxes are within their image bounds.
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- **`label_source`** is `retrieval` (automatic), `human_forced_choice`, or
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`human_ranking`.
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- **`source`** on a candidate is `blenderkit`, `matsynth`, `procedural`, or
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views = [Image.open(os.path.join(root, v)) for v in row["positive"]["views"]]
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```
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To fetch only part of the 42 GiB, use `allow_patterns`. Everything the
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`human_pairs` and `eval` configs reference is **2.1 GiB** — all 6,621 of their
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images plus the annotations:
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```python
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snapshot_download(
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)
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```
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Note that `eval/stage2` and `eval/stage2_extra` score rollouts of procedural
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materials, so their candidate views live under `images/human_pairs/` rather than
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`images/eval/` — both patterns are needed. The `synthetic` config is the other
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40 GiB (`images/cands/**` and `images/queries/**`).
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## Contents
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| path | what | files |
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| `images/queries/masks/**` | part masks for those references | 11,543 |
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| `images/human_pairs/**` | S2 rollout renders, per material (train + eval) | 5,585 |
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| `images/eval/**` | evaluation references and method outputs | 1,036 |
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| `viewer_assets/**` | WebP thumbnails + `cards.js` for `viewer.html` | — |
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59,441 images, 42.35 GiB, all PNG. Query paths are sharded two levels deep by
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content hash to keep any one directory well under the Hub's 10k-file guidance.
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viewer.html
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<div class="controls" id="controls">
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<span class="sub">config</span>
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<button data-kind="cfg" data-v="all" class="on">all</button>
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<span class="sub" style="margin-left:10px">label</span>
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<button data-kind="lab" data-v="all" class="on">all</button>
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<input id="q" type="search" placeholder="filter by id / scene / material / group…">
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</div>
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</header>
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<main>
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<div class="stats" id="stats">loading…</div>
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<div id="cards"><div class="skeleton">loading viewer_assets/cards.
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</main>
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<footer>
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images shown are lossy WebP thumbnails · full-resolution PNGs are the
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<code>images/…</code> paths referenced by the annotations ·
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<a href="https://huggingface.co/datasets/yuanze1024/ShaderAgent-MatScorer-Data">dataset card</a>
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</footer>
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<script>
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const $ = (s, r=document) => r.querySelector(s);
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const $$ = (s, r=document) => [...r.querySelectorAll(s)];
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const cfg = [...new Set(CARDS.map(c => CFG_OF_SPLIT(c.split)))].sort();
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const lab = [...new Set(CARDS.map(c => c.label_source))].sort();
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const host = $('#controls');
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-
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lab.forEach(v => host.appendChild(mkBtn('lab', v)));
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$$('button').forEach(b => b.onclick = () => {
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$$(`button[data-kind=${b.dataset.kind}]`).forEach(x => x.classList.toggle('on', x === b));
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return b;
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}
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-
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buildFilters();
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render();
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}
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$('#cards').innerHTML = `<div class="skeleton">could not load
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$('#stats').textContent = '';
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}
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$('#q').addEventListener('input', ev => { TEXT = ev.target.value.trim().toLowerCase(); render(); });
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</script>
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</body>
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<div class="controls" id="controls">
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<span class="sub">config</span>
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<button data-kind="cfg" data-v="all" class="on">all</button>
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<span class="sub" id="lab-label" style="margin-left:10px">label</span>
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<button data-kind="lab" data-v="all" class="on">all</button>
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<input id="q" type="search" placeholder="filter by id / scene / material / group…">
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</div>
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| 61 |
</header>
|
| 62 |
<main>
|
| 63 |
<div class="stats" id="stats">loading…</div>
|
| 64 |
+
<div id="cards"><div class="skeleton">loading viewer_assets/cards.js …</div></div>
|
| 65 |
</main>
|
| 66 |
<footer>
|
| 67 |
images shown are lossy WebP thumbnails · full-resolution PNGs are the
|
| 68 |
<code>images/…</code> paths referenced by the annotations ·
|
| 69 |
<a href="https://huggingface.co/datasets/yuanze1024/ShaderAgent-MatScorer-Data">dataset card</a>
|
| 70 |
</footer>
|
| 71 |
+
<script src="viewer_assets/cards.js"></script>
|
| 72 |
<script>
|
| 73 |
const $ = (s, r=document) => r.querySelector(s);
|
| 74 |
const $$ = (s, r=document) => [...r.querySelectorAll(s)];
|
|
|
|
| 127 |
const cfg = [...new Set(CARDS.map(c => CFG_OF_SPLIT(c.split)))].sort();
|
| 128 |
const lab = [...new Set(CARDS.map(c => c.label_source))].sort();
|
| 129 |
const host = $('#controls');
|
| 130 |
+
const anchor = $('#lab-label');
|
| 131 |
+
cfg.forEach(v => host.insertBefore(mkBtn('cfg', v), anchor));
|
| 132 |
lab.forEach(v => host.appendChild(mkBtn('lab', v)));
|
| 133 |
$$('button').forEach(b => b.onclick = () => {
|
| 134 |
$$(`button[data-kind=${b.dataset.kind}]`).forEach(x => x.classList.toggle('on', x === b));
|
|
|
|
| 142 |
return b;
|
| 143 |
}
|
| 144 |
|
| 145 |
+
// cards.js assigns this global. A <script src> works from file://, which is how
|
| 146 |
+
// the dataset card tells people to open this page; fetch() would be blocked.
|
| 147 |
+
try {
|
| 148 |
+
const d = window.__MATSCORER_CARDS__;
|
| 149 |
+
if (!d || !Array.isArray(d.cards)) {
|
| 150 |
+
throw new Error('viewer_assets/cards.js did not load — keep it next to this file');
|
| 151 |
+
}
|
| 152 |
+
CARDS = d.cards;
|
| 153 |
buildFilters();
|
| 154 |
render();
|
| 155 |
+
} catch (e) {
|
| 156 |
+
$('#cards').innerHTML = `<div class="skeleton">could not load the card data: ${esc(e.message)}</div>`;
|
| 157 |
$('#stats').textContent = '';
|
| 158 |
+
}
|
| 159 |
$('#q').addEventListener('input', ev => { TEXT = ev.target.value.trim().toLowerCase(); render(); });
|
| 160 |
</script>
|
| 161 |
</body>
|
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|
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viewer_assets/cards.json
DELETED
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|
|